Senior artist at Framestore Dan Mason talks through 2D and 3D techniques to create interesting and emotive character designs.
In this article, you’ll learn my method for creating character concepts, such as Coal Troll. My experience with concept work has been within a production pipeline and, in this context, the concept is not the ﬁnished product but a guide for the other departments who will create the ﬁnal image on screen.
Being ﬂexible with your concept work is essential in this scenario, as clients will often change the brief before coming to a ﬁnal decision on a design. For this reason I focus on how to portray a character as efﬁciently as possible, using traditional illustrative methods, while also getting as many aspects of your concept image ‘for free’ by using 3D packages to help with perspective, lighting and layout.